Game
SONIC1PORT - Archive -
2 years ago

Disappointment


I feel... pressured.

I honestly feel like a light has suddenly shined upon me once I saw Luigikid follow, and then LINX4 also found the game early.

Despite that, I can confidently say how I'm going to post on this page:

I'm keeping development under wraps from public eye until the game is close to finished. And then I'll drop some things. I hope you haven't forgotten me already, because I'll be back.

Thank you, and I hope that you will enjoy Sonic1Port when it releases.



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work picking back up a little im making an effort to actually get this game done

which is why... i am properly revealing the main 2 that you'll be facing off throughout the nights!

Their names are Alexmatronic and Ani-may-tronic, in order

did anyone ever find this INTERLOPER easteregg

(spoiler: you can find him by flying to the top path when the sky turns a darker blue)

Terminal Demonstration

RUMORS SAY OF A CAVE BELOW GREEN HILL

IT'S ENTRANCE APPEARS AT THE MOST OPPORTUNE OF TIMES

ISN'T THAT RIGHT, ALAN?

random:

i use the name FuckWallTrigger(s) to define the points where main events of HILL1 take place.

here is (in order) every dev graphic I've made for them (these are not meant to be seen in game btw! they are just placeholders!)

BELOW

port is back in development.

update: sonic1port is OFFICIALLY switching to sonic delta framework beta 0.01

this is the best thing that will ever happen to this game

(as you can tell this is completely unserious)

test from a few weeks ago i did with a new shader

THE PATH TO ADVANCE IS NOT CLEAR FOR THE TIME BEING.