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Game
Treasure Island 2: It's About Time
2 months ago

Disembodied lives; Explanation in article


Surprisingly this is probably the most complex character I've programmed so far, but I'll keep it concise;

he can appear in any kind of time period, but will always spawn at the same camera. When this happens, you will need to switch to his camera and stare at him until he leaves.

If you fail to stare at him for too long, though... Then the next time you pull up that camera, he will awaken.

Once this happen, depending on the time period, he will do something fucked up depending on which time he's in

Past; Prevents you from shutting off cameras and you can't use the EoD buttons.

Present; Prevents you from using the buttons and Scrapped's flashlight

Future; Prevents you from using the flashlight, and slowly dims your vision.

When this happen, you will need to hide under wherever the desk is for 5 seconds, returning your abilities and your vision.

Now, here's where the nuance comes in; He takes longer to come back if you hide under the desk from him, and comes back quicker if you simply just stare at him like normal. Now I'm still trying to feel out the time difference between these, but I want this to add a certain amount of decision making into the gameplay. Do you take the easier route and deal with him again sooner, or do you take the long route and have some extra time to not worry about him?

Either way needless to say i definitely didn't want him to be forgettable. With that said though all of the night 1 characters are finished!!! yipee hooray. I'm gonna take some time to work on some smaller things like night progression and such before taking on night 2's cast (sidenote but i've decided to introduce the face on night 3 instead of 2).

The game is easy so far, but I'm pretty okay with that. If the game was already ass-hard with only the night 1 cast I'd probably start panicking, haha. I'm liking how it feels though, and I look forward to adding more characters later down the line. See you then!



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