Game
ROBIT Adventures

5 years ago

Do you guys think he should pause movement when landing, or be able to move. A squishing animation happens when he lands, and can overlap movement. Do you think he should be able to move while that animation is played?


  0 votes Voting finished



1 comment

Loading...

Next up

Fish! Yep, I just made the first animal ever for Too Much Water. Fitting that it would be an aquatic animal, huh? Imagine going this long and not adding fish to a game about water...

#fish #water #sprite #item #common #game #update #32bit #food #animals

Making a new Charcoal sprite is proving to be a very challenging task... Any suggestions?

#suggestions #summer #charcoal #sprites #spritework #item

Way back when I started the Scratch version of Too Much Water, and even back in my Visual Basic days, I didn't own Photoshop, so I had to use screenshots and cropping to get sprites for the game. I've been updating UI so I decided to fix these up, too!

Welcome to the beginning of this Devlog! Hopefully this project doesn't get destroyed.

A new build of Too Much Water is upon us! Despite it only being a demo of the full game, it's all that's released to the public right now. Have fun, and join the Discord server!

https://discord.gg/2zch5Dv

#build #raft #play #demo #water #free #discord

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?