Next up
Using probably the dumbest way to program collision hitboxes in overworld maps takes a lot of time
yo, is this design cool?
this is what we have to do whenever we implement the sprites 90% of the time (make the collision hitboxes) song by @Broken_Vessel ![]()
btw this game is pretty inspired by : no, im not a human
very normal sprites
The stuff I needed for the devlog are done, but I’m still struggling a bit to put the videos together in a post. I’ve now figured out how to do it, but I think you guys should wait a bit.
here’s the Dust Route Sans sprite in a more basic UT style. :^)
im now part of the UNDERTALE LASTBREATH team
playing Brandish to see if it is cool
omega sans












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