Next up
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
game updates
progress update on fns4, going to change the map layout so this preroom wont last. I will probably delete it actually, if not completely change it to a point and click into the office.
the skrunkly
this project is (momentarily) on pause. Not canceled (read article)
check out this scrolling I coded (i dont know why its so low quality, dont ask me)
action figures!
more updates on the office mechanics, and im starting to really like this tbh gunna rethink the whole map n everything but i really like the marys arcade style tablet
Heres what im thinkin (you will be able to use the computer on the desk, just havent added that yet)
also why are my recordings so quiet???
happy late birthday to candy the cat, only found out once i was rewatching markipliers playthrough on fnac 1. Funny how that works huh (heres a silly ms paint drawing i made in 2 minutes)
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