7 years ago

"Dodging bullets and attacks are easy and boring. Just look at that pattern and that's basically the fight." ---Most Players

Easy, they say? Then let's crank it up! #fangame #dev #rpg




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Hey guys, I'll be taking a break for a while.

Drawing commissions to keep myself afloat while handling my thesis in my university. I hope you guys understand. I'll be seeing you all in the next build.

A new enemy approaches...

Preview of the first chapter's theme and motif.

I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower

SQUARE UP 'CAUSE I'M TIRED OF WAITING

Here's the new enemy so far. I only made her idle animations, so I'll be moving onto her attacks. This little gal is Accelyte, a traffic enforcer. She can also cast incantations, as her hand signals can do more than what it usually do.

werehog practice

Meet Oozie the Slime Rattler

Its amorphous body consists of a cuboid brain in a shape of a die. This solid core decides its attacks by randomly rolling a number. While they are trivial, they can pack a deadly punch if one is not prepared.

Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.

hey everyone! check out this new Boss combat system!

Meet the petrol pumping robot in Mekanikko, Fizzler!

Since this would be the first chapter, I want to make sure that players are adjusted to the red bullet mechanic, and what better way to do that with a robot that shoots gas bubbles and barrages