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28
2 months ago

Dodging is now complete! All that's left to do for the player character is leaning and switching weapons with ones on the ground, then it's onto environments and more monster AI stuff




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Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

Some lighting and visuals updates.

Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!

I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".

Grenades are now fully implemented!

Fun extra addition: Lights can be broken. Might help to avoid detection from certain enemies

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911

Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.