-Shard pointer now points at zone exit after completing a zone
-Shard pointer no longer points at (0,0,0) when activated
-Fix tile issues
-Nerfed jumping velocity from 420 to 300
-Added vsync to options menu
-Delayed Victoria chase dialogue to 15 seconds instead of 10
-Disabled usage of the escape key when the pause menu is up
-Victoria dialogue not being muted and sfx being deleted when skipping the intro cutscene right away no longer occurs
-Tablet no longer accessible before the gameplay intro cutscene
-Realigned the ok button on the “feature not in demo” splash screen
-Fixed sfx for sliding door timing and volume
-fixed stun shard cloud staying still after the stun shard was picked up
-player can no longer move around when the pause menu is up
-pulling up the pause menu now pauses the game
-settings are now saved when closing the options menu
-destroyed elevator lights in dummy elevators located in the entrance
-changed OST system in zone 1 for optimization reasons
-chase theme now fades out properly
-lights in entrance now flicker
-lights in entrance now display the correct material
-added fog in hospital entrance
-increased LOD strength in entreance
-added background buzz to the entrance
-fixed some UVs in the entrance
-changed footstep SFX in elevator
-moved some props in the entrance
-repainted some foliage in the entrance
-changed the collision on some props
-chase theme no longer briefly plays when the player finishes the zone
-realigned the mini-map texture
-increased the size of the shard marker
-added shard ambient dust
-increased the brightness on the shard count text on the tablet
-added surgeon intro anim
-added hospital transitional area to demo
-increased fade out range for some environmental lights in zone 1
-brightened table prop material
-zone barrier now pulsates
-updated credits
-ambient music no longer fades in while player is in the life lost screen
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