Game
Deception of Fate
2 years ago

DoF demo V2 patch notes:


-Shard pointer now points at zone exit after completing a zone

-Shard pointer no longer points at (0,0,0) when activated

-Fix tile issues

-Nerfed jumping velocity from 420 to 300

-Added vsync to options menu

-Delayed Victoria chase dialogue to 15 seconds instead of 10

-Disabled usage of the escape key when the pause menu is up

-Victoria dialogue not being muted and sfx being deleted when skipping the intro cutscene right away no longer occurs

-Tablet no longer accessible before the gameplay intro cutscene 

-Realigned the ok button on the “feature not in demo” splash screen

-Fixed sfx for sliding door timing and volume

-fixed stun shard cloud staying still after the stun shard was picked up

-player can no longer move around when the pause menu is up

-pulling up the pause menu now pauses the game

-settings are now saved when closing the options menu

-destroyed elevator lights in dummy elevators located in the entrance 

-changed OST system in zone 1 for optimization reasons

-chase theme now fades out properly 

-lights in entrance now flicker

-lights in entrance now display the correct material

-added fog in hospital entrance 

-increased LOD strength in entreance

-added background buzz to the entrance

-fixed some UVs in the entrance

-changed footstep SFX in elevator 

-moved some props in the entrance

-repainted some foliage in the entrance 

-changed the collision on some props

-chase theme no longer briefly plays when the player finishes the zone

-realigned the mini-map texture

-increased the size of the shard marker

-added shard ambient dust

-increased the brightness on the shard count text on the tablet

-added surgeon intro anim

-added hospital transitional area to demo

-increased fade out range for some environmental lights in zone 1

-brightened table prop material

-zone barrier now pulsates 

-updated credits

-ambient music no longer fades in while player is in the life lost screen



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