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Mario and Luigi: Superstar Simulator
21 days ago

Doing it




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A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!

(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it

This new attack for Sans has you change gravity to keep the incoming bones from dealing constant damage to you

Just finished this in 4 hours

Lookin gooooood

Turns out I make a lot of "giant" themed levels... anyway this one is more of a shooter. If you've got Super Mario Maker 2 you should give a shot! (har har)

Name: Valley of Giants

Level ID: FQ0-Q20-RWG

Hey look Donkey Kong works like a charm in this figh- oh... oh my go-

Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))

BTB Got this Super Mario Galaxy Movie 1.5 Inch Cloud Luigi Figure with Star Launcher & Bioworld Luigi L Patch Green Cap

For this next boss, I'm actually making something normal for once lmao (wip)