Don't let the Echoes of Wisdom overview trailer distract you from how the JP channel just posted a freshly-animated 30-second ad with Zelda panicking and running away before getting some echoes to weaponize.
Also, after TotK, I'll wait before buying.
Next up
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.
I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.
This should help speed up the process.
...no guarantees, but until I have an official level-select menu, this'll do.
Switch 1 VS Switch 2 in Zelda BOTW & TOTK 💪🆚🥊
Let's take a look & get my first impressions of the new Enhanced Versions & see what a difference it makes #NintendoSwitch2 #Nintendo #Switch2
I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
I think we did it, boys. Mode 7 can now have scaled sprites to go with it on Game Maker.
Now I just gotta see if there's a way to perfect the perspective system.
I haven't painted for a while, not doing too badly, though
Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.
That being said, Clampor's finally implemented, ready to take on this little stretchy lady.
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