Game
Sky Eye
11 years ago

Don't worry, patient still has pulse


I apologize to those waiting for the full game first. As you might have noticed, there hasn’t changed much since the last news update, which has a very simple reason: university is currently priority.

I am working on a game for university and invest all my time into that, so nothing is left for Sky Eye. Once term break happens (which is around the beginning of february), I will work on this one full-time again. Also, same goes for my composer, he is also currently busy with university. Once he has a break, too, I will ask him for the final music pieces and we can all wrap this up nicely.

In other news:

The game got some changes (they are not in the version that you can download here, it is the in-the-making-file that I have), so once I upload the finished one, you will find that everything and nothing might have changed, so look forward to a possibly all new experience…in a setting that hasn’t even changed.



1 comment

Loading...

Next up

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

I did this on my 3DS ^^ #Kirby

Only true badasses may pass! #conceptart #art #gamedesign

Sonic and Shadow as Pokémons. #Fakemon

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.