
Done coding for today. Fawful's battle is now stable, having one complete attack. You'll have a certain amount of time to punch goombas towards him before he throws the orbs at you, dealing 5 damage. Successfully hitting him will increase the time limit
Next up
Guess who (WIP) ((Prolly should've shown Mouser first I'm making him too))
Here's a look at Fire Mario's new special attack! The well known Mario Finale final smash with the inputs being inspired by the earth tremor special attack from The Thousand Year Door
(WIP) I recoded Sonic's homing attack to have a much better flow and fun mechanic. After throwing a ring, you have to press Z to aim where Sonic goes. A correct aim will allow you to hit the enemy repeatedly with it
Wahoo! This week's Fan Art Friday celebrates Mario! Accept the quest in your quest log to get started.
I apologize to those who were met with a clown vomit colored Mario upon starting the game, there is a hotfix coming soon LOL (for now you can change your palette in the overworld by pressing the enter key)
40th anniversary of Super mario
#mario #mariofanart #supermario #mario40thanniversary #anniversary #art
For this next boss, I'm actually making something normal for once lmao (wip)
I added a unique looped victory theme for the bros when they fight together. Some of you may recognize it
Bowser's Furious Disaster
A new evolution is slowly approaching! A lot of systems are being redone and created behind the scenes i.e. ratings, sprite reimports for optimization, and a new damage output equation with proper defense and attack stats!










0 comments