Game
The Crawl (3d RPG Maker)
16 years ago

Door testing


Uploaded new quickplay and sourcepackage download with the early stages of doors.

Currently they need a little work, but the basic function is there.

To finish them off I need to fix whatever orientation issue I have and have them smoothly open in two directions.

Both players and entities can activate doors by proximity. Locked doors will act as solid walls unless either one holds the key. Once I start adding in the inventory and item system that is.



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Finished work on the emotions of a new character for the tank universe

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

Path of Kami, running around the shrine area

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl