2 years ago

Doors floor -1 or 2 (just remember that evelator doesn't go up but down) concepts (in words)


Cutscene idea (Continiue of the evelator escape)

0:00 second

Fade out (black)

0:05 second

The cutscene continiues the elevator going down very fast with 5 particles effects player is scared and doesn't know where he will be.

0:08 second

Player is being floated and he hits an box fortunately he didn't die (you will lost health atleast -7) player is very hurted and lost.

0:13 second

Player is going to be hurted again because of physics this time he will be hurted where the music is

		
			Image soon
		
	

0:15 second

Fade in (black)

Sounds of evelator already is on the floor

End of cutscene

Player is waking up and he feel very lost

Doors level idea:

Door: 130 or random from 124 to 130 figure is back but destroyed (concept from my post, friend and i did) anyways here you can see it to understand it: https://gamejolt.com/p/my-friend-concepts-of-doors-floor-2-builds-are-made-by-baecokn-me-exfs6wbu

Door 150

Silence controls the whole here his place there you can see it and understand: https://gamejolt.com/p/my-friend-concepts-of-doors-floor-2-builds-are-made-by-baecokn-me-exfs6wbu

Door 178 or random from 178 to 164

Figure chase: https://gamejolt.com/p/my-friend-concepts-of-doors-floor-2-builds-are-made-by-baecokn-me-exfs6wbu

Door 180

An parkour with key on the wall there will be 10+ doors to 190 door

Door 190

I never published it but yea anyways here how it looks in words

After you finish an parkour you go to an another library but this time you need key to escape otherwise you will die with an figure statue which can walk and.. if he doesn't move he will mean by that green light by teleporting one time it means red light to grab the key and escape you need key from door 180 there are 10 doors+ in parkour



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changed it a little

Ok that's actually scary, i think i should make the ambient more quieter because i was wearing headphones and it blow up my ears up, alright i'm kidding but it's kinda too loud, and ruins the scary atmosphere a little.

I now know why the monsters are moving in the opposite direction now, the front side in roblox studio is -Y in blender which means you have to set the model in -Y otherwise they would move weirdly

LSPLASH when he loses to Piggy in the 2024 Roblox Innovation awards:

(I know Doors as of right now is 1st place, I just wanted to post this because I thought it was kinda funny)

finally made the backrooms and i don't think i'm overglazing, but that looks so hella similar to some realistic blender model

Thank the figure

Bro's not Michael Jackson

made the backrooms because why not

Doors: Floor 2 bouta be lit 🗣️🗣️🗣️🔥🔥🔥🔥

(Never really tried art with backgrounds like this, so it looks pretty bad lol)

who gave him the drugs bro