Cutscene idea (Continiue of the evelator escape)
0:00 second
Fade out (black)
0:05 second
The cutscene continiues the elevator going down very fast with 5 particles effects player is scared and doesn't know where he will be.
0:08 second
Player is being floated and he hits an box fortunately he didn't die (you will lost health atleast -7) player is very hurted and lost.
0:13 second
Player is going to be hurted again because of physics this time he will be hurted where the music is
Image soon
0:15 second
Fade in (black)
Sounds of evelator already is on the floor
End of cutscene
Player is waking up and he feel very lost
Doors level idea:
Door: 130 or random from 124 to 130 figure is back but destroyed (concept from my post, friend and i did) anyways here you can see it to understand it: https://gamejolt.com/p/my-friend-concepts-of-doors-floor-2-builds-are-made-by-baecokn-me-exfs6wbu
Door 150
Silence controls the whole here his place there you can see it and understand: https://gamejolt.com/p/my-friend-concepts-of-doors-floor-2-builds-are-made-by-baecokn-me-exfs6wbu
Door 178 or random from 178 to 164
Figure chase: https://gamejolt.com/p/my-friend-concepts-of-doors-floor-2-builds-are-made-by-baecokn-me-exfs6wbu
Door 180
An parkour with key on the wall there will be 10+ doors to 190 door
Door 190
I never published it but yea anyways here how it looks in words
After you finish an parkour you go to an another library but this time you need key to escape otherwise you will die with an figure statue which can walk and.. if he doesn't move he will mean by that green light by teleporting one time it means red light to grab the key and escape you need key from door 180 there are 10 doors+ in parkour
0 comments