A determined Gable flutters her way up through a tricky ascent.
vAlpha76b - (release 24.1)
Interactive leaves: Leaves are now jostled as Gable moves through them, and individual falling leaves flutter down out of disturbed leaf clusters. Leaf particles also inherit a bit of Gable’s velocity, so popping out of a canopy will take some leaves with you.
Mantle pictographic help: On the Pyramid map (4), the Mantle tutorial now has a pictographic representation of it’s usage in addition to the text. This gives a quick visual mnemonic for the Mantle’s behavior. More importantly though, I’m hoping this will help players who don’t speak English. Even if the exact meaning has some ambiguity, I think the pictographic sequence invites interpretation or at least attention. At least this kind of thing does for me when I play games in unfamiliar languages.
Tree leaves fix: Fixed leaves so they subtly move again. (Small fix after adding the interactive leaves system.)
Menu Particles: Menu buttons produce little sparkles as a small feedback effect.
-Pyramid map (4): Small visual updates, and enabled dynamic leaves in some areas that shouldn’t have been static.
Palettes added:
Gloom
Poisen
Night Vision Device
Grassy
Graphing Calculator 2bit
Graphing Calculator 1bit - (only has 2 colors)
Ghostly Marble
Blue stone
StreetLamp
Bram
Turtles and Cheese
Sweetheart Jazz Solo
Neon Memphis
Doomed
Doomed Silhouette
Candella (vl)
Yes “Sweetheart Jazz Solo” actually corresponds to exactly 4 colors. Thanks to technology you can probably figure out why, more easily than you think. :]
vAlpha78 - (release 25)
New enemy variant: A much more aggressive type of owl skeleton has been added.
Keys intro page: Updated. Hopefully to make it clearer that it’s showing various control schemes that are all available at any time.
Keys intro page: Won’t advance when arrow keys are pressed. Makes it harder to accidentally skip over.
Three Story map (3): Slightly fiddly spot in level has been refined to be less fiddly. (That little hole you could fall through.)
Three Story map (3): Several small visual updates.
Hearts map (6): the outro camera animation has been fixed.
Mover code: (Optimized) Mover code no longer uses any CPU when movers are all sleeping.
Heart block code: (Optimized) Heart block code now more efficient when animating.
Any comments or feedback is always welcome. :)
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