Game
Downfall: An ODST Story
6 years ago

DOWNFALL MARCH 2019 UPDATE
We talk about a team restructuring and stepping up our standards. Forget what you know.


DOWNFALL MARCH 2019 UPDATE
Written By: Isaac and Yan (N0rthM0nk)


TEAM RESTRUCTURING


Over the past month, the team has made a lot of changes regarding the structure of the team and how work is done. We’ve shifted people into new positions of power to lead different sections of the project. Before we felt that the team was very disorganized and that work was not being completed on time or was generally rushed.

Caminus has now been promoted to Game Director. He now oversees the entirety of the project to make sure everyone is on task. He was moved up to this position because it was felt throughout the team that we didn’t have a centralized person of leadership. Caminus is also the head writer for the project.

Another person to receive a promotion is Callum, our lead artist. Callum is now the Art Director for ‘Downfall’. His made job is to take command of the art department and get new concepts rolling for our level designers, 3d modelers, and story writers to visualize their work. Since his promotion, the art department has been working more smoothly than ever before.

Overall, this new restructuring of the team has allowed us to feel more confident in ourselves as a studio. We feel like we have a lot more control over what happens with each department and we’re hoping to see some major improvements in our workflow.


STEPPING THINGS UP


As you may have heard in the last Podtacular Podcast involving me (N0rthM0nk) and Markie (Audio Lead), we want to give Downfall a brand-new image. Forget the models you’ve seen in the past, now that we have a better structure, our vision of the game is clearer, and our standards will be way higher. Our Art Director, Callum Dainty, did a few concept arts to show how selective and precise we will be in the future.

Even though our team is not 100% complete yet, the communication and the structure are better than ever. Every decision is made meticulously and carefully. We’ll always make sure we’re all on the same page before including anything else in the game. We’ve always been honest with our community and let’s be real, we’ve made mistakes, but we’ve learned from every single one of them. Now it’s Downfall 2.0 and we hope you’ll like our new improved image we are about to show you.

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AR Concept Sheet #1

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AR Concept Sheet #2

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AR Concept
On that note, Callum did some brand-new concept arts:


NEW CONCEPTS


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Brute Camp - Callum

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Casbah - Callum


PODTACULAR


Last week, we were invited on Podtacular, the unofficial Halo Universe Podcast to discuss ‘Downfall’. Markie, Head of Audio, and Yan, Community Manager, had a great time on the show. We encourage you all to check it out as there is some fun moments and also some info sprinkled around.
Podcast Link: https://www.podtacular.com/media/podtacular-672/


LOOKING FOR NEW MEMBERS


As always, we’re looking for new members to join Stronghold Interactive on our Journey in developing ‘Downfall’. We are looking for specific roles at this time.

  • 3D Modeling

  • Programming

  • Audio Engineers

  • Animators

If you or someone you know has experience in any of this four areas and are interested in helping out, please fill out the application using the link below!
Application: https://goo.gl/forms/Xuf96JmWdrRYmm7k1




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