A debug menu has been added, although no functions have been implemented. In v0.3.5, a Debug Menu will be available for basic game functions (like entering certain levels or menus, and changing the settings).
A new loading screen has been added. You're not sitting in a black void while the game is loading anymore.
Smoothness has been added to the movement of the Blue Ball. It should feel much better to control now.
The drag function no longer remains active if the cursor is outside the game window.
Moving platforms now generate less bounce force towards the Blue Ball. This should fix the issue of the Blue Ball going crazy if it rammed into one of them.
Added loopable versions of the game's music.
Added secrets for when interacting with the Red Ball.
Optimization changes to help boost performance on lower-end devices.
The restart button now only resets the Blue Ball instead of the entire level. (It started to become an issue with later levels)
The settings menu has been completely redesigned from it's Alpha counterpart. It now uses buttons instead of sliders.
Settings no longer reset regardless of player preference.
The FPS counter now shows more than just "30" or "60".
The title screen now uses the updated logo.
Next up
Introducing...Board Mines!
This game's version of Bomb Gems!
The music reveal for the Head-to-Head multiplayer mode goes live December 10th @ 11:30 AM PST!
Sci-Jewel's second dev log officially goes live today at 1:30 PM Pacific Time!
New Key Art for Sci-Jewel has arrived!
We are now accepting donations and crowdfunding for our projects. https://ko-fi.com/beyondgalaxies
Well, we promised. The announcement trailer hit 800 views, so here's your in-game screenshot!
Sci-Jewel's OST has been delisted from TMG's Game Music Library. (See image for more info)
Sci-Jewel's second dev log is coming!
Yet another multiplayer music reveal, this time for Time Attack!
0 comments