2 months ago

"Dragon of the tower" (Another dragon!)

Been messing with procreate brushes that I've never really used.

(Reposted because I accidentally put it on a wrong channel)




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1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

Even more Uzi doodles! :3

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

❄️ ο½₯ γ€‚π˜žπ˜¦'𝘳𝘦 𝘒𝘭𝘭 𝘣𝘳𝘰𝘡𝘩𝘦𝘳𝘴 π˜ͺ𝘯 𝘒 𝘱𝘦𝘳𝘧𝘦𝘀𝘡 𝘸𝘰𝘳𝘭π˜₯ !! κ•€ 🐾 ο½₯ 。

- Perfect System

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

A buddy requested this nostalgia piece of a vampire Gypsy girl who listens to vaporwave, enjoys Y2K Horror and surfs the Old Web and Retro Forums. I liked adding lots of details to this one.

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.