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#procreateart
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DRAGΓO!
Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.
Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw
https://www.youtube.com/watch?v=2FcrWTa6okw
https://www.youtube.com/watch?v=2FcrWTa6okw
https://www.youtube.com/watch?v=2FcrWTa6okw
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#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)
I rewrote a script many times now and the bug keeps getting worse 



#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems.
(Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.
And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).



