- Removed arrow keys from being used for movement
* Changed attack input from spacebar to left mouse button (stupid leftover decision from me initially wanting keyboard only controls)
* The Shotgun now can fire if you only have 1 bullet, but it just shoots half the normal pellet amount
* Fixed a bug where you can exit the pause menu using escape while in the options panel, you now have to close it first
* Fixed a bug where time would still be frozen if you open the inventory then enter and exit the pause menu
* The scale of the grabby cursor is now smaller rather than bigger than the pointer cursor
+ Added a monologue telling you're out of ammo if you try shooting while you're out of bullets
* Framerate cap increased to 300 from 150
* Shopkeeper dialogue has a bit of a delay now before it's hidden so you have more time to read it
* Fixed most if not all UI arrows being seen initializing their positions for a frame
* Added button to exit minigames
* Fixed minigame breaking if paused after initiating
* Fixed music from stopping if the track ends while you're in the pause menu or inventory menu
* You can now navigate freely while the shopkeeper is talking and cancel their dialouge if you choose to buy something or leave
* Fixed enemy audio cutting out if overlapped by another enemy sound
* Fixed minigames not resetting under rare circumstances
* Buffed all gun damage a bit
* Death puffs and bullet impact FX now animate in unscaled time (death puffs shouldn't vanish anymore sometimes now as well, if it does contact me please)
* The following entities now ignore bullet impacts: All doors, bomb pickups and lit dropped bomb, garden key, and the currently unused key pickup
* Buffed the swords range a bit
+ Weapons now show their damage output when hovered in the inventory or in shops
* Slimecats now play their landing sounds, constantly jump, and are scaled down a bit in size
* Stabby fox AI has been changed so they aren't as annoying to fight anymore
(Stabby foxes now pick an offset around the player to attack, don't constantly try to attack
you anymore, and instead they'll just retreat to a random position nearby if they tried to hit you or at random)
* Balanced enemies a bit
* Fixed door z fighting when fully opened
Some other bugs that I'm aware of but I'm still trying to find the source of the problem:
1.) Sometimes chests won't let you take the item inside for some reason
2.) Death puff FX sometimes won't play/instantiate
3.) Sometimes enemy hurt flash transparency won't work rarely? Or I was hallucinating that one time, idk
0 comments