That game was an experiment, and this experiment is finished.
It was to see if the magic fighting system I imagined for a game concept was actually usable, and I uploaded it to not waste it.
It was also a way for me to get used to construct.
So now this game is officially dropped.
The other games can still get some update from time to time (can be counted in months or even in years).
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Fan art for Foolish I'm feeling kinda better so I drew this
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Explosive domino effect
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Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
One for all, and all for one! 🙌
What if I do the different art styles challenge?
If you want you can leave a proposal in the comments
It's been a while friends, but I'm proud to say DON'T GIVE UP has now officially launched for the Nintendo Switch! You can get it there or on PC!
Switch: https://www.nintendo.com/games/detail/dont-give-up-a-cynical-tal…
Steam: https://store.steampowered.com/app/960710/DONT_GIVE_UP_A_Cynical…










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