Game
Blox's RPG
3 years ago

Due to being short on time, one progress update per week. This way, I seem like I'm doing more work than I actually am.

I swear I'm almost done playing Steven Universe: Save the Light, I bought it ages ago and never finished it, I'll stop soon.




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At this point I could very well abandon this thing entirely, almost no one knows it exists, I'm the only one working on it and it's barely even a walking simulator.

Regardless, here's something so I can say I've made something recently.

The thumbnail and header have been updated. I've also added the character portraits to the media section of the page.

progress wow

(yeah I procrastinated again)

just a hunch but I think I might have problems focusing

First (non-test) battle is finished and yknow what, bugger it, here's a playable build loaded with the good stuff and somewhat thoroughly bug tested for the most game-breaking stuff. Enjoy it, please.

Finally, something playable(?)

well this is far better than before

A long while back I saw many posts about new developers putting too many eggs in one basket and realised that's what I was doing and started making a spinoff so I was focused on something smaller. I think I'll give it a separate page.

You ever just think about working on actually creating the game then end up making a title screen instead?

Whoops.

At least it looks good, I'll add an opponent and maybe crowd later. First, no more distractions for now... aaand I've opened TF2. Dammit.

Finished? Not in the slightest. Playable, on the other hand, is a term I can use.

Given how long this took, this is nothing by the standards of others, but by mine it's a lot.

Would provide .exe, but I think that pushes it out of devlog and I'm not ready.