Next up
Hey, alright before i really go to sleep, i calculated the new text audio leingh amount and that would be around 35 Minutes of the footage in game + 10 Minutes for the interactive quick and secret endings to discover. I mean, its damn long for a demo.
I must keep up, its my last chance this year.
Came back from work to work in Blender again. What have you been modeling lately?
Features in The Fazbear Catalogue are:
"The Fazbear Catalogue" - Is not happening, unfortunately. Yet here is just a small bit of what it could have had on the release few months ago. Game cancelled due to conflics with Ukrania, my coder doesn't have time to finish the game.
Continue my work on PS1 aesthetic simulation in Blender for my next original project. Learned how to make some post processing effects, make it look more retro and texture&model wobble during animations! I like it so far!
After sometime of thinking, and well... getting the idea of what actually i wanna make with "Fazbear Catalogue" i think i know what i can make out of it. I will tie the game very much to only FNAF 1 and 2 AND Bloody Nights as well. I have some cool ideas.
Trying to make Declasse Tulip in Low Poly Style, practicing and so far looks pretty good.
ok, when u bring fnaf 2 movie into your theory - its instantly No for me.
Page republished. Project discontinued. Short game prototype released. Warning, contains disturbing imagery and footage from movie The Ring. It was used for artistic and experimental work. This is not a game and i perhaps wouldnt advice to try it neither










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