Due to possible developments, I feel like making a tutorial about doing polygons and textures on GM Studio. (...in 2D, for demonstration.)
Want me to go for it?
Next up
I did Attract Mode first.
She can pwn on her own for the first four mainline levels for 30 seconds each.
Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.
Now getting a million points can be done.
Can you tell what needs to be fixed on this screen?
...and if you noticed, is it worth fixing?
If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.
...I'd better make a trailer or pitch reel.
How it started vs. How it's going.
The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.
I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.
Oh, no, not again.
At least it's just the player character, but still...
EDIT: It's just her collision box being different for the Hurt frames. Easy to fix. Her sprites all have different collision boxes to keep her ability to duck.
Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.
Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.
Here. I've got a trailer ready. (...assuming it loads.)
Now I've gotta shop it around, and upload it onto YouTube.
Importing again.
It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.
...well, I don't know if I should be worried about either at the moment.
Playing around with the title is only the start of a title sequence.










2 comments