
Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)
Unfortunately, that's the easy part.
Next up
Here. For reference.
For this one picture, they're either getting PS4'd, or they get faces.
What kind of bad guys do you see at a prosthetics factory?
These Leg Gunners are part of the security system.
I could have a part where the factory builds robots for you to beat up, but they're gonna be humanoids. They'd probably be like skinless T-800s.
Robots fresh off the assembly line from the prosthetics factory.
I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.
Despite all this work on the top-down segments, I'm not vibing with 'em.
...might as well send this into Bonus Stage purgatory, and make an additional platform stage.
Now, if I have enough motivation for Mode 7 stages, though...
I felt like I needed to punch up these level intros.
The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.
If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.
If anything, they make decent filler.
Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.
...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.
I need to know where to draw the line on this level.
It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.
This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.
...so much for that zany scheme.
Let's see if I can do something else.










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