Balancing Dungeon Dash Enhanced:
This isn't the only way to balance a game but I did it like this. EXP climbs at a fixed rate, increasing strength equal to the number of kills (exp only spaces out your increase of strength). The player strength and monster strength should always match, but to increase the difficulty the player-monster ratio is uneven. Each dungeon has a chance of increasing monster strength by a step. I'm not sure how deep the game can be played but it's at least level 16. I did a simple test where I leveled until I could kill everything instantly, then rushed the dungeon floors until it got me killed. If I couldn't rampage or I couldn't die, the balancing has failed. Does that sound correct? Maybe there's something I missed, never mind. The point is you can play between the flags of player level and dungeon level. What remains to be proven is if the dungeons increase in difficulty faster than you can level by killing everything? I did a quick check with some equations, but other than that I don't know. The only answer is to play it.











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