3 years ago

Introducing my level editing tool LC123. Coming soon, but first we need a website to show it off. At the very least you can wonder about coding a map reader before you get your hands on this powerful toy.


MMF 2D Mapfiles: map files are an ini file with a .map file extention. The format is x_y_LayerNumber=TileX,TileY within a [MapX] group for multiple maps in one file.

The editor features 5 layers with 3 tilesheets. Layer 1 2 and 3 are background tiles. Layer 4 is Objects and layer 5 is hexadecimal numbers. An additional map group called [MapX_markers] contains the format x_y_=stringdata for custom text inside any grid space.

Collisions and animated backgrounds are supported, and a tile splitter is included. There are numerous options in each [mapX_options] group, and you can use presets.

Here is a list of default options (although you can add custom variables):

x1=0

y1=0

x2=100

y2=100

name=areaname

background=image.png

music=song.mid

tiles=backgrounds.png

objects=items.png

hex=datatable.png

tiles_x=8

objects_x=4

hex_x=16

tiles_y=8

objects_y=4

hex_y=16

tiles_anim_qty=4

tiles_anim_spd=100

fresh=1 // used by the editor



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