MMF 2D Mapfiles: map files are an ini file with a .map file extention. The format is x_y_LayerNumber=TileX,TileY within a [MapX] group for multiple maps in one file.
The editor features 5 layers with 3 tilesheets. Layer 1 2 and 3 are background tiles. Layer 4 is Objects and layer 5 is hexadecimal numbers. An additional map group called [MapX_markers] contains the format x_y_=stringdata for custom text inside any grid space.
Collisions and animated backgrounds are supported, and a tile splitter is included. There are numerous options in each [mapX_options] group, and you can use presets.
Here is a list of default options (although you can add custom variables):
x1=0
y1=0
x2=100
y2=100
name=areaname
background=image.png
music=song.mid
tiles=backgrounds.png
objects=items.png
hex=datatable.png
tiles_x=8
objects_x=4
hex_x=16
tiles_y=8
objects_y=4
hex_y=16
tiles_anim_qty=4
tiles_anim_spd=100
fresh=1 // used by the editor
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