Game
Dusttale Tragedy


9 hours ago

DUSTTALE TRAGEDY has scenarios where you play as sans. (If you didn't know yet.)


During theses scenarios, you play as sans. During battles, sans has different options at his disposal. They are listed here:

  • Wallop - Sans will use either his fists, or any item in his inventory to attack the enemy. Each time you play as him, he may have a preset combo of inventory items, but you can collect others in overworld sections before important battles.

  • His fists are a single hit attack that only does 1 damage at LV1. But, they allow him to gain 16% TP. Fist damage increases by 1 per level, and TP gained increases by 4.

  • Sans can use items classified as combat based will obviously do more damage, like sticks, stones, and knives.

  • Based on what they are they'll be usable for a certain amount of uses. Sticks could only be used 3 times, stones only once, and your fists for as long as you'd like. And food items are one use and certain items do insane damage based on the item, but usually do like really low damage.

  • Spell - Spells use TP. Their are offensive spells and passive spells. Each have a unique way of activating them. Your starting spells are as shown:

  • Bone Sl. stands for Bone Slam. It does medium damage, and is pretty easy to land. Each bar it fills up before you press Z will add additional 3 damage at base.

  • Costs 16% TP.

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  • Gaster Bl. stands for Gaster Blaster. It does high damage but is hard to land. It does consistent damage, and hits all enemies in the battle,

  • Costs 50% TP,

  • Deep Foc. stands for Deep Focus. It's a support spell, makes your dodges give longer invincibility frames. Dodges are mini dashes you can do in battle. They make it easier because you have a lower health bar, of course.

  • Costs 36% TP.

  • S-Action works just like in Deltarune, but with more options. Either you check the enemy, which doesn't cost your turn, or use numerous actions to convince yourself to go through with the murder and defeat the enemy.

  • Some acts glow blue, indicating that they make sans not want to fight. That is the only way to spare monsters.

  • S-Action costs no TP.

  • Consume - Use a healing item. Works the same as in Undertale, more like Deltarune however.

  • Peace - Spare button essentially. Can only work if you use S-Action's blue acts enough. Sparing at a normal monster increases Flowey's anger by 1. Sparing any of the major story monsters increases Flowey's anger by 5.

  • Once his anger reaches 12, he'll remove your ability to show Peace, wrapping the button in vines. Blue actions will be replaced by red ones, These motivates you to kill the enemy, increasing your attack.

  • And thats it for now. CYA



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