Here we are, a late Undertale 10th Anniversary thingy! (despite it being kinda small). I thought that I'd revisit this game and post a little update to make it a bit more enjoyable to play through. I hope you'll like the small changes!
CHANGES
* Rebalanced most of the attacks (AND Playtested them, no hit is possible once again)
* Added "Heroic Concentration" to Eli's 2nd Phase
* Made the final attack a bit cooler
* Debugged Platforms for the millionth time (why are my platforms so janky aaaaaaaaaaa)
* Gave the rodent a new nickname (If you've seen MD Mayhem you'd know the name)
* Uhhhhhh dog I guess
Happy (late) Undertale 10 Year Anniversary!
Next up
Don't you hate it when you're unaware of someone being a walking tracker?
When you don't take the time to read the description of a tournament application (ft. Bart)
Delta casually stealing a soul (credits to @TheLuigiPlays8 for editing in the deltarune sounds)
The Smol Lemon Cherry Slushy (May or may not be explosive. Handle with care.)
MD Mayhem 2nd Demo Release Date Confirmation
Soon.
The most optimal way to avoid being changed by MDs (ft. Jj)
MD Mayhem "Devlog"
Somewhat late post (8 hours to be exact, whoops), but the demo for MD Mayhem has officially released! https://gamejolt.com/games/md_mayhem/978867
Adaptation to an environment sure has its perks. (Or just being born a cyborg robot thingy)
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