Hi everyone!
Finally managed to publish the first version of Monkey-See-Monkey-Do! … with just only a few bugs. :D
What the game knows already:
Basic “Binary Land” game logic with mirrored player movement, traps, and moving enemies.
Dinamically generated gamemap with it’s size increasing by one in a random dimension each level, traps and enemies placed randomly.
Basic scoring system.
Basic menu.
What is definitely needed before the game logic could be called done:
Key item(s), which player must obtain before being able to finish game.
Extra items, which appear after certain conditions, gives points or special abilities.
Unkillable enemy.
Control switching enemy.
Bonus level (optional, to be decided).
GameJolt highscore api.
GameJolt trophies.
Better graphics, preferably 3D models.
Guess that’s all for now. The list will definitely grow bigger as the development progresses.
Well, I hope you’ll enjoy playing this super simple, super ugly little game of mine. Please be kind when rating, this is my first personal 1-man-army game.
Oh! And if you happen to find a bug and care to note me, please do so! I would be very happy. Also constructive critics are most welcome.
Cheers,
AstralFly @AstralFlyGames
0 comments