Game
Rune of Eternity
5 years ago

Early Access Patch 1.0.3


​Same as always. More bugs found, more fixes made. These ones were especially sneaky.

**Early Access 1.0.3**

Bugs
- Fixed ghost depth issue
- Fixed a depth issue with ice/cave squishies and their ice/rock spikes
- Fixed a bug where you cannot move in your inventory when you open it while swinging the sword
- Fixed some problems with area name banners
- Made the Crystal Guardian despawn light bolts during their death cutscene
- Fixed a problem where health would disappear after healing from low health

If I missed anything, leave a comment! I'll get to it when I get the chance!

Enjoy!
- CB



0 comments

Loading...

Next up

Happy pride month woo

​​Mark your calendars, because Rune of Eternity launches in full...

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon

Equipping stuff works, woo

Ending and plans for continuing development

Hey, not bad!

Thanks, everyone!

A little something something coming to Rune of Eternity's postgame at some point!

And now, our final Full Release Feature Showcase: Curse Mode!

Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?

A late entry for #screenshotsaturday