Next up
Starting another visual revamp
...
That's right, the game's full release is finally here!
Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.
...SO I'M MAKING IT A DATING SIM BABY!!!
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Full Release Feature Showcase: Hard Mode!
In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.
After beating the game, starting a new file will allow you to play in it.
The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.
Mark your calendars, because Rune of Eternity launches in full...
Full release feature showcase: The Journal!
This item keeps track of your progress through the game and gives a completion rating.
It can be found in every light shrine after beating the game for the first time.
And now, our final Full Release Feature Showcase: Curse Mode!
Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?
A late entry for #screenshotsaturday











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