The menu was inspired by the UI from old source games such as Half Life and L4D which I draw a lot of inspiration from. The settings can also be changed while in-game if you notice any performance issues, or if you don't like a specific setting on. The only thing left that needs to be done on the menu is the ability to change the control binds and possibly reworking the saving system.
Next up
Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/
Change of plans (ARTICLE)
Finally started work on Starline :]
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Devlog Update || Tech demo to be released near the end of the year :)
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Everlasting || Dev Progress 1
VICTOR Comic available on GlobalComix https://globalcomix.com/read/94dc827e-8f13-4d7f-a133-47746814801…
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Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason














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