The menu was inspired by the UI from old source games such as Half Life and L4D which I draw a lot of inspiration from. The settings can also be changed while in-game if you notice any performance issues, or if you don't like a specific setting on. The only thing left that needs to be done on the menu is the ability to change the control binds and possibly reworking the saving system.
Next up
Reworked the entire pathfinding system to make it easier to implement
Everlasting || Dev Progress 1
Updated header and thumbnail with new artwork!
Also just got an apartment recently, so I may try to do more streams in the future ;)
We’re teaming up with @NEOWIZ_QUEST
to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.
Change of plans (ARTICLE)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Kid & the Beast now has an active page on Global Comix! https://globalcomix.com/c/kid-the-beast On other news, r e a l l y close to a new release :]
Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason
Hoomanz! is a stealth-adventure game by @koffeecup
that's PACKED with coziness and humor.
Play the demo and wishlist the game: http://bit.ly/HoomanzSteam
Complete our quests to get Hoomanz! trophies! 🏆
Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)














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