The menu was inspired by the UI from old source games such as Half Life and L4D which I draw a lot of inspiration from. The settings can also be changed while in-game if you notice any performance issues, or if you don't like a specific setting on. The only thing left that needs to be done on the menu is the ability to change the control binds and possibly reworking the saving system.
Next up
Reworked the entire pathfinding system to make it easier to implement
Random sketches :]
LAZARUS
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
Change of plans (ARTICLE)
VICTOR Comic available on GlobalComix https://globalcomix.com/read/94dc827e-8f13-4d7f-a133-47746814801…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/














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