Testing the day / night cycles
![5d099ad008578.gif 5d099ad008578.gif](https://i.gjcdn.net/public-data/fireside/posts/6/1/405251/media/5d099ad008578-ey62q5fv.gif)
![5d099ad2103ef.jpg 5d099ad2103ef.jpg](https://m.gjcdn.net/content/750/2061984-axqecdny-v4.webp)
![5d099ad3035c7.jpg 5d099ad3035c7.jpg](https://m.gjcdn.net/content/750/2061986-nkekqbbr-v4.webp)
![5d099ad6063c8.jpg 5d099ad6063c8.jpg](https://m.gjcdn.net/content/750/2061988-qziqriba-v4.webp)
![5d099ad93bb3b.jpg 5d099ad93bb3b.jpg](https://m.gjcdn.net/content/750/2061991-b2gpxif3-v4.webp)
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Playing with fire Working on a couple of new mechanics, trying the new Crafting Module from Game Creator. It’s really easy to create items and then to make recipes that can combine them.
Prologue - From Greybox to Set Dressing
Sticks & Stones Testing random resource spawning
Dark is the night for all I’ve been working on making the player more aware of interactive objects, for now i’m playing with Outline.
Trying new interactions and mechanics, playing around with switches and buttons
Systems, Story and re-defining Solitary
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Prologue Greybox I’m testing a couple of layouts for the Prologue of the game. I’m still playing around with the idea of releasing this in the demo next year.
Some terrain blending/vegetation tests and the new UI Hud.
0 comments