Game
Treasure Island 2: It's About Time

4 months ago

Eh fuck it i think I can reveal this feature early (article)


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A while ago, I showed off this image of what the game will have instead of the typical 12am-6am night progression (though the nights will still be like, 5 minutes in total)

Now, you might be wondering; what are those flags for? will they be removed?

To keep it short... they're signifiers for ambush characters.

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This is kind of a carryover from actual PVZ2 (you know, the game this is named after), where a random event can happen to throw a wrench into your defenses. Such is the plan here! Basically, an ambush will happen around 3 specific times in the night. When that happens, an ambush character will appear. They'll disappear after a certain amount of time, but the main plan is that they'll serve the same purpose; appearing, trying to trip you up, and then going away.

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So, who will this include? Relviz from Fnati the revenge, for one. There's more but I'm gonna stay my tongue for now. I wanna at least finish the main cast first so they'll be easier to balance later.

Hoping to get started on acephalous today see ya



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updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome

added a buncha buttons and tested out the current max mode. its probably possible but fuckkkkkkkk am i bad at it

how it's been

I enjoy how nonstandard they are

Slow start but it is *a* start, so there's that

boss fight update: as of now i have completely and confidently figured out how i want it to play......... fuck yes

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

Picking up speed

Just for the hell of it