Wow. Hello. It's admittedly pretty surreal for me that I was able to find this game again, because it was previously nothing more than a distant memory.
I'd been wanting to remember the name of it for so long and it only just came to my mind today: The Hospital Game. I was hoping desperately that I would be able to get into this account again as soon as I remembered it so that I could not only make it public once more but also so I could preserve it for memory's sake. You have no idea how happy I am that I'm able to be typing this right now. So much of my life has changed this came out. I used to be so embarrassed by this, but now that I am older I am just happy that I am able to recover something that my younger self made as one of her first attempts at real game development. I don't know if anyone will even see this, but what matters most is that I was able to find it again.
Thinking back on it now, I even remember how I was going to make several games after this in an attempt to emulate the success of the 'Riddle School' series or the 'Deep Sleep' games. The Hospital Game 2 was going to be in a much more minimalist style (sort of like a bunch of sketchbook art) with the main character roaming around the streets outside the hospital, and The Hospital Game 3 was going to be him returning home to his family, whatever that might've looked like, with a combination of the art styles from the first and second games. Truthfully, I don't actually remember the ins and outs of the story that well, but I know that I was old enough to treat depicting mental illness with the same level of competency as most Hollywood screenwriters. To be fair, I was only a teenager, and most point and click games of this nature back then tended to be heavy YouTuber bait anyways, so it's just an unfortunate aspect of this relic.
I will also say that it is unfortunate that one of my main inspirations when this game came out, Jonochrome, turned out to be the person that he was, though I suppose it is better to let this game remain as it is rather than try to alter it or ignore who first inspired me to get into game development.
Anyway, I hope you enjoy this video game in all its amateurish glory, including the half-baked attempt at a coherent plot. If you stumble upon this page and are curious: I have not made games for quite some time but recently got back into doing it, which is why this even popped up into my head in the first place. In fact, I've been working on something lately that, if it were the only artistic accomplishment I ever made, I'd be comfortable leaving behind as my only mark on this world.
Anyhow, moral of the story: Don't be embarrassed by your past works. They existed for a reason, were made for a reason, and no matter how strange or perplexing they are, they were likely the start of themes or ideas that you are still pursuing to this day, and you should be proud that you have stuck to them for so long.
Happy New Year's.












0 comments