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One Week with Assid REMAKE

1 day ago

EIGHTEENTH DEVLOG ABOUT THE DEVELOPMENT


Summer break has started and June has been fairly productive. Although, it was slowed down due to me working part-time (it is a summer job so it is just temporary; it ends at the 15th of July) and having to celebrate some summer holidays.

-WHAT'S NEW?-

  • The secondary task for Night 3 has finally been completed!

  • The primary and secondary task for Night 4 have already been planned and I will start developing them soon. The secondary task for Night 4 might honestly be my personal favorite in the entire game!

  • The addition of Perder's AI will also begin along with the development of Night 4.

  • I have realized that the upgrade where you can shut two vents at once is rather unnecessary and can make the player overpowered (even if the extra shutter has a timer and cooldown). Therefore, I have made a new fourth upgrade where you can temporarily disable one animatronic of your choosing for a certain amount of time (which only lasts during the start of the night; after that, they will move at the same speed that they would normally have)!

  • Made some slight UI changes to the camera buttons. Instead of being simple circles with the icon with a security camera, they look like rectangular cameras that are rotated to the angle they are recording from. Not grand, but it looks way nicer.

  • Bug fixes and code optimizations in the secondary task for Night 1 and Night 2.

Thanks for following the development!



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