Summer break has started and June has been fairly productive. Although, it was slowed down due to me working part-time (it is a summer job so it is just temporary; it ends at the 15th of July) and having to celebrate some summer holidays.
-WHAT'S NEW?-
The secondary task for Night 3 has finally been completed!
The primary and secondary task for Night 4 have already been planned and I will start developing them soon. The secondary task for Night 4 might honestly be my personal favorite in the entire game!
The addition of Perder's AI will also begin along with the development of Night 4.
I have realized that the upgrade where you can shut two vents at once is rather unnecessary and can make the player overpowered (even if the extra shutter has a timer and cooldown). Therefore, I have made a new fourth upgrade where you can temporarily disable one animatronic of your choosing for a certain amount of time (which only lasts during the start of the night; after that, they will move at the same speed that they would normally have)!
Made some slight UI changes to the camera buttons. Instead of being simple circles with the icon with a security camera, they look like rectangular cameras that are rotated to the angle they are recording from. Not grand, but it looks way nicer.
Bug fixes and code optimizations in the secondary task for Night 1 and Night 2.
Thanks for following the development!
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