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One Week with Assid REMASTERED

24 days ago

TWELFTH DEVLOG ABOUT THE DEVELOPMENT


Alright, so November has been a good month. Night 2 is FINALLY done (istg this night was a pain). Furthermore, a major focus during this month was also to optimize the code. For example, the primary task for Night 1 was absolutely atrocious due to having a lot unnecessarry variables and "if-then-blocks". Now it's been made a lot better using lists.

Developing Night 2 has made me teach a good lesson: Don't make the tasks way too ambitious and hard to implement coding-wise.

Currently, I'm having a few exams so expect the first half of December to go slow and the second half to go a lot quicker.

-WHAT'S NEW?-

  • Night 2 has been 99% developed, it just needs a few more tweaks.

  • The primary and secondary task for Night 3 has a concept which I'm intending to implement to the game.

  • Major reforms to the coding when it comes to the tasks and general gameplay. Still planning for a loading screen to reduce lag.

Thanks for following the development!



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Look out for the release trailer coming very soon.

Merry Christmas 🎄

ELEVENTH DEVLOG ABOUT THE DEVELOPMENT

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FOURTH DEVLOG ABOUT THE DEVELOPMENT

TENTH DEVLOG ABOUT THE DEVELOPMENT

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decided to scrap the 12 AM to 7 AM mechanic because I think it's boring, so instead, I replaced it with doing various duties to end the night. Also added a ventilation tab