6 years ago

El enemigo de Alan.




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New implementations and future new effects

seeing what else comes out I ended up making more stickers than I'm allowed to, so... I'll have to rotate them daily.

I haven't uploaded anything for a while, enjoying these 3 months of vacation, now it's time to return to the programmer's life (and maybe GameJolt's)

Bestiary, inventory improvements, and more—let's see what's new...

I love Shining Soul 2... but I don't like going for the platinum

I finally got the combo I wanted, let's gooo... now with real players

I'm thinking of making short games for anyone's entertainment and finishing them quickly (and long-term games will remain long-term).

It's not really the finished pixel art... but I don't know why I loved the filter, it reminded me of Springtrap.

Progress is being made on the initial AI and opponent implementation—a complete success—so now it's time to add the finishing touches.

Will I ever be able to pull off a decent combo in Smash. With my own hands and without fighting against bots?