Next up
pods produce vapor trails now
watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.
Cutscene snippet of "April's first encounter with Scarlett"
next space craft in
4 minute test play of ALPHA 02052023
Marks almost 2 months of development. Proud moment of "I've made a thing!"
Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).
Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away
testing ze'Laza
My project is blowing bubbles...
Testing some audio for the first time.
The annoying shot sound is currently for the only weapon avilable... lol
Part of a cutscene.
Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.











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