
Next up
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Even if this isn't my first time seeing this tutorial
I love griffpatch
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
The circle of idiots
I'm going to
Capri Sun captain
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
Just only the boss left for this area, and then it'll be onto the next one
Error: fucks not found
Back to 1 day now, it all got settled
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