Game
Enblast
12 years ago

Enblast Progress Update 3: Launcher, 3D Parallax Background and Gameplay Video!


Hi guys, I haven’t been active for a while, I was “kinda” busy these days. I’m a student you know. But thanks for Lunar New Year Holiday, I’m continuing working on Enblast. Ok so first is the new launcher, let you choose Windowed and Fullscreen mode, and Update button takes you to Enblast’s GameJolt page

5d0c52a0e89a9.png

And as the title said, here is the gameplay video, including all of the new features so far, and a quick look of the launcher
Link: http://www.youtube.com/watch?v=EwDBKDqEFI8



0 comments

Loading...

Next up

Enblast 1.1: Progress Update 2; Coming to Mac and Linux “Schools starts now so I won’t make many progress for the game, but here” *Progress Update 2:* P.S: Enblast is coming to Mac and Linux :D

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Some Shadow boss fight gameplay 👾

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?