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[MEDIA 07] Slow-motion and enemy throwing progress
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
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#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20251226
Available on #Steam:
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[MEDIA 09] Ramp-slide, into kick-jump, into wallrun, into grapple hook
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
Finally shaping into something workable. ðŸ˜
Anyway hope everyone is having a great weekend!
[MEDIA 08] Zombie gibs and new grenade launcher in-development










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