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[MEDIA 08] Zombie gibs and new grenade launcher in-development
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
Just released the ENCHAIN Demo on Steam! My solo retro-FPS platformer project is finally ready for you to experience. Featuring a preview the first three areas, check it out today!
AFU Beta starts Dec 19.
Introducing: Marcus. A menace both on and off an airframe.
New map: Estate. New roadblocks to mock you.
The only law is momentum.
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
TimeLapse GamePlay Set BG Images Menus - CRT - OverallSuitMan - GalponBase Level Design. #game, #levelDesign, #b3d, #blender, #unity, #imagesMenus, #menuStart, #menuImages, #menuMask, #maskgas, #gasImages.
Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.
Check it out for free on the game page. Feedback appreciated!
Small updates to Jingle Swing!
(yes thats the name I chose thank you @kingdomheartstheislands
for the name!
)
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!












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