Next up
[MEDIA 09] Ramp-slide, into kick-jump, into wallrun, into grapple hook
[MEDIA 07] Slow-motion and enemy throwing progress
[MEDIA 06] New flying enemy type in action
In our upcoming action adventure game Usual June, we're trying to keep the combat frantic, flexible, and fun!
👻 Wishlist Usual June on Steam to keep updated on its development: https://store.steampowered.com/app/2702430/Usual_June/
Just released the ENCHAIN Demo on Steam! My solo retro-FPS platformer project is finally ready for you to experience. Featuring a preview the first three areas, check it out today!
Sit by the fire, it'll be alright.
Making some progress on #RUMOUR! Currently working on the props and lighting of the Secretary Room.
Based on the incredible concept art made by @templeofevil_ ![]()
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.
Check it out for free on the game page. Feedback appreciated!
Beary had trouble defeating Yellow Jacket, can you help him? 🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev #xbox #steam #epic #epicgames #cute #pixelart
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.










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