Next up
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
[MEDIA 06] New flying enemy type in action
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
Raise your fins for Steam’s Animal Fest! 🦈
During the next weeks, you can play our demo and join the celebration, then we're sailing straight into Cozy Quest for even more whimsical adventures! ✨
Ten days of animals, fun and surprises await! 🎉
[MEDIA 07] Slow-motion and enemy throwing progress
Game Jolt's Narrative Jam is over and I've completed a game that I'm pretty proud of! 
I made the game in 10 days, so it's a little rough around the edges but you can play it here: https://gamejolt.com/games/brakepoint/1029076
Just released the ENCHAIN Demo on Steam! My solo retro-FPS platformer project is finally ready for you to experience. Featuring a preview the first three areas, check it out today!
We've been working hard on making ghosts for our game Usual June! We're so excited we can finally introduce Frankie to everyone. She's so cool! 👻
To learn more about her, and Usual June, check it out on Steam: https://store.steampowered.com/app/2702430/Usual_June/
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!










0 comments