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Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
[MEDIA 06] New flying enemy type in action
A New Screnshot From My Friend Klawf
We went upstairs and found an onix.
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
[MEDIA 07] Slow-motion and enemy throwing progress
Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.
Check it out for free on the game page. Feedback appreciated!
You wake up in a strange room...
Here's the starting room for my next game! I finally got to start dressing the first level. You'll have to open the door somehow.
#gamedev #unity #3d #horrorgame #horror #videogame #indiegame #ps1 #psx
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.











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