Game
Rune of Eternity

6 years ago

Ending and plans for continuing development


The game's ending has been implemented! You know what that means.

Game's over. You guys can go home now.

...but seriously, the final polishing phase has begun, and testing will be starting soon, as soon as a few somewhat major issues are fixed. I'm also going to update the screenshots on here once again, since the UI has changed.

​Because there isn't really anything major to cover from this point forward, expect to see less devlogs in the future until it's time to release this thing. Must say, Fall is looking pretty doable right now.

- CB



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Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Equipping stuff works, woo

​​Mark your calendars, because Rune of Eternity launches in full...

Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon

Hey, not bad!

Thanks, everyone!

The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.

That's right, the game's full release is finally here!

Rune of Eternity Is Now In Early Access!

Full Release Feature Showcase: Hard Mode!

In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.

After beating the game, starting a new file will allow you to play in it.