Game
Rune of Eternity

5 years ago

Ending and plans for continuing development


The game's ending has been implemented! You know what that means.

Game's over. You guys can go home now.

...but seriously, the final polishing phase has begun, and testing will be starting soon, as soon as a few somewhat major issues are fixed. I'm also going to update the screenshots on here once again, since the UI has changed.

​Because there isn't really anything major to cover from this point forward, expect to see less devlogs in the future until it's time to release this thing. Must say, Fall is looking pretty doable right now.

- CB



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Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

Hey, not bad!

Thanks, everyone!

Provided without context.

That's right, the game's full release is finally here!

Full release feature showcase: The Journal!

This item keeps track of your progress through the game and gives a completion rating.

It can be found in every light shrine after beating the game for the first time.

Full Release Feature Showcase: Hard Mode!

In this mode, you take twice the damage and healing hearts aren't dropped by enemies as an optional extra challenge.

After beating the game, starting a new file will allow you to play in it.

Starting another visual revamp

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

​​Mark your calendars, because Rune of Eternity launches in full...

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?