Game
Rune of Eternity

5 years ago

Starting another visual revamp


​Hello again!

The last major thing I need to do before launch is the final dungeon. I can't describe how excited I am, having made it this far.

But before I get to it, I've had a few friends tell me that the game's art style is inconsistent. I'm in the process of planning out the final dungeon, but I figured while I'm doing that I can redo some sprites. I've already updated a lot of the game's sprites, and I'm excited to show them off, but I'll wait until this revamp is done to show any more.

I will put up a demo update with the new visuals once it is finished, and then I will begin building the final dungeon, and perhaps begin making a trailer for its early access release.

Hope to see you then!
- CB



0 comments

Loading...

Next up

And now, our final Full Release Feature Showcase: Curse Mode!

Unlocked by fulfilling a legend, you can play an alternate universe where Odu isn't able to give you your mission. What could go wrong?

A late entry for #screenshotsaturday

A little something something coming to Rune of Eternity's postgame at some point!

Hey, not bad!

Thanks, everyone!

Full release feature showcase: The Journal!

This item keeps track of your progress through the game and gives a completion rating.

It can be found in every light shrine after beating the game for the first time.

Ending and plans for continuing development

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

The main part of the game is nearly complete! Despite this, there is still a lot of work to be done.

​​Mark your calendars, because Rune of Eternity launches in full...