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Next up
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Player sprites test
GML - light with surface
Creating Player sprite #pixelart
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Dash / Attack sprites (click on image to show GIF)
My Drug Cartel is a drug plantation management colony sim I've been working on for the past year. You can Now Back the game on Kickstarter: https://www.kickstarter.com/projects/962856882/my-drug-cartel?re…
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