Next up
I'm pretty new to this. I started the development of Kudya Chef, three weeks ago and I want to share the development process with everyone interested in playing the game :) I'm happy to have you here
(ENG) I was finally able to add a combo system in the game . If you get five sweet spots in a row, you get some extra points on your performance. I'm thinking about adding a speed boost. as well. If you can; sharing any ideas would be great :)
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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