Game
The Crawl (3d RPG Maker)
11 years ago

Engine progress and some details


After too long researching and playing with code concepts, I’ve decided to go with basic 3d to simulate the engine’s voxel rendering. Using GLBasic to code/compile the engine, it will be able to run on various system, which is one of my main goals.

Using the very basic of opengl, disabling those ugly filters to get the effec t to show and using a simple method of layering polygons to simulate the popout of walls and floors. Objects will be a 2 way layering, based on a two faced image strip.

The max resolution for a tile will be 64x64, an object voxel can be 64x64x64

Wall/floor graphics will consist of to detail types, 4 and 16 depth. This is done with an image strip, several images in a row that depict the contents for each layer, giving the voxel effect.

Objects will require a tile strip for side and face, to make this easy for devs, I’ll be making a tool to create this extra strip so you just need to worry about one facing and not two.

This method of having a side and face strip lets me create a ‘cube’ of layers that simulates a voxel object.

To keep true to the oldschool feel, there will be limited/no up/down looking. The current demonstration videos I have show traditional dungeon crawler movement, but I plan on feature free move as an option.

The goal of the engine is to allow it to be flexible, be it a turned based RPG, active or a combination of the two.

Since I’m going with a 3d engine, I can also pull off multiple floors, special walls and slants. I don’t plan on using light effects, that can all be simulated be manipulating the polygon’s vertex colors

Once I get these basic engine details worked out, its time to work out the editor and features to keep mind of.



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Demonstration of the spells and their effects :)!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Annie of the stars

Respect (Only TLOZ Players Will Understand)

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Art made for my friend @ungerbibs . Much love for this <3