Game
The Crawl (3d RPG Maker)
9 years ago

Engine progress and some details


After too long researching and playing with code concepts, I’ve decided to go with basic 3d to simulate the engine’s voxel rendering. Using GLBasic to code/compile the engine, it will be able to run on various system, which is one of my main goals.

Using the very basic of opengl, disabling those ugly filters to get the effec t to show and using a simple method of layering polygons to simulate the popout of walls and floors. Objects will be a 2 way layering, based on a two faced image strip.

The max resolution for a tile will be 64x64, an object voxel can be 64x64x64

Wall/floor graphics will consist of to detail types, 4 and 16 depth. This is done with an image strip, several images in a row that depict the contents for each layer, giving the voxel effect.

Objects will require a tile strip for side and face, to make this easy for devs, I’ll be making a tool to create this extra strip so you just need to worry about one facing and not two.

This method of having a side and face strip lets me create a ‘cube’ of layers that simulates a voxel object.

To keep true to the oldschool feel, there will be limited/no up/down looking. The current demonstration videos I have show traditional dungeon crawler movement, but I plan on feature free move as an option.

The goal of the engine is to allow it to be flexible, be it a turned based RPG, active or a combination of the two.

Since I’m going with a 3d engine, I can also pull off multiple floors, special walls and slants. I don’t plan on using light effects, that can all be simulated be manipulating the polygon’s vertex colors

Once I get these basic engine details worked out, its time to work out the editor and features to keep mind of.



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc