While creating all the art and narrative for White Lie we we were also creating some systems in Unity to support the development of the game, specially when prototyping it.
In order to allow the player to move the character around the scene we’ve implemented a system to create a “ground” area so when the player clicks inside Greg will walk to the corresponding point (or the closer he is allowed to move to, for example when there is a locked door he will only walk to the wall).
The camera also follows Greg while he is walking and there is a cool parallax effect working in our scenario layers.
Finally there is a system to show what we call “narrative actions”. Sometimes we need to show some custom actions in the screen, like reveal a image, show some text, dialogues, sounds and a different camera movement or focus. When the character gets to a point where these actions need to pop up on the screen the system is activated and the pre configured actions sequence is played.
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