Game
White Lie
8 years ago

Engine Systems


While creating all the art and narrative for White Lie we we were also creating some systems in Unity to support the development of the game, specially when prototyping it.

In order to allow the player to move the character around the scene we’ve implemented a system to create a “ground” area so when the player clicks inside Greg will walk to the corresponding point (or the closer he is allowed to move to, for example when there is a locked door he will only walk to the wall).

5d0b67108590c.png
5d0b67110e94d.png

The camera also follows Greg while he is walking and there is a cool parallax effect working in our scenario layers.

5d0b67132a257.gif

Finally there is a system to show what we call “narrative actions”. Sometimes we need to show some custom actions in the screen, like reveal a image, show some text, dialogues, sounds and a different camera movement or focus. When the character gets to a point where these actions need to pop up on the screen the system is activated and the pre configured actions sequence is played.

5d0b671720731.gif
5d0b6719ea8d2.gif


0 comments

Loading...

Next up

Game World

Wallpapers

Characters

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!