Game
White Lie
9 years ago

Engine Systems


While creating all the art and narrative for White Lie we we were also creating some systems in Unity to support the development of the game, specially when prototyping it.

In order to allow the player to move the character around the scene we’ve implemented a system to create a “ground” area so when the player clicks inside Greg will walk to the corresponding point (or the closer he is allowed to move to, for example when there is a locked door he will only walk to the wall).

5d0b67108590c.png
5d0b67110e94d.png

The camera also follows Greg while he is walking and there is a cool parallax effect working in our scenario layers.

5d0b67132a257.gif

Finally there is a system to show what we call “narrative actions”. Sometimes we need to show some custom actions in the screen, like reveal a image, show some text, dialogues, sounds and a different camera movement or focus. When the character gets to a point where these actions need to pop up on the screen the system is activated and the pre configured actions sequence is played.

5d0b671720731.gif
5d0b6719ea8d2.gif


0 comments

Loading...

Next up

Wallpapers

Characters

Game World

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

Just a Pico sprite

it happens