Game
Engraved Establishment

7 months ago

Engraved Establishment Demo Release Date and Times!


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So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.

Just wanted to update y'all and say that I'm still working in the background. Trying out some ideas, mechanics, and some cool additions that'll (hopefully) work out.

Obviously cant show rn since I'm hoping it'll get a lot of people interested again.

Thought I might as well show it off now since I finished some stuff yesterday.

I've started to work on minigames/playtests of existing items and have added Faz-Ratings to the game! Many people were asking for this and I've been testing it a few weeks ago!

Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!

prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)

Currently working on UI improvements + Pizzeria name changes

This was probably one of the more requested and wished for features I've seen from the demo but now there's an Undo and Redo option in the game!

The Tiles and Objects have their own individual undo and redo lists.

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.